Free Online Mmorpg Games That Fail

Free Online MMORPG Games That Fail

by

kellkuwvas

Feeling like the game you are playing lacks character. Feeling like the community is going to hell. When is the last time you really felt like you were one or really enjoyed the game like you did in the beginning. Chances are, you probably haven’t felt that feeling in a long time. Personally I haven’t been really immersed into any game since Final Fantasy 7 or Star Ocean and those are pretty far back games.. Many of the new MMOs coming out simply like real innovation or what used to make games great to play. User Interfaces

And then there’s hot keys and hot-bars. Sure, they might be the most efficient solution to control schemes in MMOs nowadays, but come on, we’re in the year 2010 and we’ve been using the same setup for years now. If it were up to me, I’d say that MMOs should have the smallest, most compact UI possible so player won’t be overly distracted with them.

Lack of penalties for dying

[youtube]http://www.youtube.com/watch?v=LNTyNf8AxIo[/youtube]

Now I know that this kind of thing would be almost impossible to include in most MMOs, but the lack of penalties for dying removes any real tension from battling out in the game world. One MMORPG, however, went into an interesting direction about death in an MMO game. Shaiya Online was an MMORPG that contained a special game feature for anyone that wished to take the challenge through Ultimate mode. The reward for playing in Ultimate mode was huge, but the downside was sometimes far to powerful and mean that dying in the game meant losing your character completely. Not only that but all your hard work.

Excessive grinding and lack of quest variety

Grinding everywhere. A lot of MMORPGs out there seem to fall back on this. Hopefully a new dawn of MMO games will change this situation. And also absence of any quest diversity can also be comparable to excessive grinding. Most MMORPGs have been designed around the grind system for so long that the companies see this and the profit they generate, and refuse to evolve. I guess as the old saying goes: “If it’s not broke (for them) why fix it?”

Imitation of other MMOs

A lot of companies these days like to take the most popular MMO and create copycat MMOs to bank on its success. Imitation as they say is the ultimate form of flattery, but I see this as incredibly unimaginative game design. I cannot see how any player would feel any sense of attachment to the game world of these copycat MMOs especially if they previously played the MMO it’s imitating. Perfect example of this experience would be from my time playing El sword and then switching over to playing Fists of Fu also known as “East Fantasy Online”. As much as Fists of Fu tired to throw in some originality, I had a major sensation of “been here, done that”.

Communities

Here is the extensive and most considerable part of immersion in an MMORPG: The blanket community. Just brainstorm this: You’re playing your favorite MMO, roaming around town and generally enjoying yourself. This is just a humble scenario that adds to the many other situations you might have playing with others in an MMO.

Unfortunately playing with a group can be more tedious than helpful in some cases. For instance in WOW there was the problem with ninja looting. Playing with people you actually know in real life, however, can be far more enjoyable.It’s not likely that all people that play MMORPG games will take their character roles seriously and play them out. One populous thing I’d like to add: Bots and gold farmers. Seeing characters drift the game world with no one playing them and gold farmers that spam messages all over about how you should purchase their bot gathered gold breaks immersion on so many levels.

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